The flames will disappear completely if the combo is broken. Additionally, as a combo grows, flames will appear behind the cheer squad, and the longer the combo is maintained, the taller the flames will rise until reaching the top of the touch screen. After completing any song, the player can go back and attempt to improve the score for that song. Thus, for example, after completing 50 beats in a row successfully, the multiplier will be at 50x. The score for each level is based on the timing of the beats, and the current number of beats made in a row, which increases the combo multiplier by 1x each time. If the life meter is less than fifty percent full and in the red, the resulting scene will depict the character encountering a setback, such as the pottery master coming up with yet another drab creation. If the life meter is at least fifty percent filled and in the yellow, the scene will depict a positive result such as, in the case of the pottery maker, gaining great inspiration for a new work. Within each stage are two to four break points where the player can take a rest while a scene from the story plays out on the top screen. The game saves progress automatically once a stage has been completed. To advance in the game, each stage must be completed successfully. If the life bar should empty, the level will end, resulting in failure for the character. However, if the player should miss a beat completely, the meter will deplete even further. There is a life bar that represents the character or characters' fighting spirit that constantly drains over the course of the song, but can be refilled with hitting the indicated beats the more precise the player is, the more energy is restored. The player uses the Nintendo DS's stylus to perform varying actions according to the markers that appear on screen:ĭepending on how precise the player's actions are, he or she will either be awarded 50, 100, or 300 points. During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. This call summons the cheer squad, and the song starts. A character (or characters) facing a problem will cry Ouendan! ( 応援団) when their conflict reaches a climax. Osu tatakae ouendan 2 countdown super hard s rank hq 60 fpsĮach level of Ouendan features a plot line accompanied by a specific song.Though never released in Western markets, it was a popular import to these regions, leading to the development of the Westernized spiritual sequel Elite Beat Agents, as well as a direct Japanese sequel Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2. In each stage, players use the DS touchscreen to tap specifically marked spots that appear in rhythm to various Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Ouendan stars a cheer squad rhythmically cheering for various troubled people, presented in game in the style of a manga comic. So extra graphic designers are needed.Osu! Tatakae! Ouendan ( 押忍!闘え!応援団, Osu! Tatakae! Ōendan, translated as "Go! Fight! Cheer Squad"), or simply Ouendan, is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console in 2005, for release only in Japan. The translation project is mainly to PS the dialogue from the game pictures we extruded before. Romhack: Although we successfully made a programme to import the pictures to the rom, we still need to solve some of the technical problems for the importation. So we will use PS to change the dialogue inside the game. Graphic designer: There are most likely 99% of game data are pictures. Japanese translation: Translators are not needed for the time being So I hope I can find a leader to help me manage the English translation team. The team leader: Currently I’m still working on the Chinese translation and due to the jet lag of other countries. This is the best music game ever! (unpopular opinion by me lol ) This game is a sequel to Osu! Tatakae! Ouendan! which was released in 2005. Osu! Tatakae! Ouendan! 2 is a Nintendo DS game that was published by iNiS in 2007.
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